VERSION = 1,

option MoreTraits.PreparedMedicalBandageAmount
{
	type = integer, min = 1, max = 999, default = 4,
	page = MoreTraits, translation = MoreTraits_PreparedMedicalBandageAmount,
}
option MoreTraits.PreparedCarGasToggle
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_PreparedCarGasToggle,
}
option MoreTraits.InjuredBurns
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_InjuredBurns,
}
option MoreTraits.AlcoholicFreeDrink
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_AlcoholicFreeDrink,
}
option MoreTraits.SmokerStart
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_SmokerStart,
}
option MoreTraits.LuckImpact
{
	type = integer, min = 0, max = 200, default = 100,
	page = MoreTraits, translation = MoreTraits_LuckImpact,
}
option MoreTraits.AlcoholicFrequency
{
	type = integer, min = 1, max = 720, default = 24,
	page = MoreTraits, translation = MoreTraits_AlcoholicFrequency,
}
option MoreTraits.AlcoholicWithdrawal
{
	type = integer, min = 1, max = 720, default = 72,
	page = MoreTraits, translation = MoreTraits_AlcoholicWithdrawal,
}
option MoreTraits.SpecializationXPPercent
{
	type = integer, min = 0, max = 90, default = 75,
	page = MoreTraits, translation = MoreTraits_SpecializationXPPercent,
}
option MoreTraits.BouncerEffectiveness
{
	type = integer, min = 1, max = 100, default = 5,
	page = MoreTraits, translation = MoreTraits_BouncerEffectiveness,
}
option MoreTraits.BouncerCooldown
{
	type = integer, min = 1, max = 240, default = 60,
	page = MoreTraits, translation = MoreTraits_BouncerCooldown,
}
option MoreTraits.BouncerDistance
{
	type = double, min = 0.25, max = 5.0, default = 1.75,
	page = MoreTraits, translation = MoreTraits_BouncerDistance,
}
option MoreTraits.GymGoerPercent
{
	type = integer, min = 100, max = 1000, default = 200,
	page = MoreTraits, translation = MoreTraits_GymGoerPercent,
}
option MoreTraits.GymGoerNoExerciseFatigue
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_GymGoerNoExerciseFatigue,
}
option MoreTraits.IndefatigableOneUse
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_IndefatigableOneUse,
}
option MoreTraits.IndefatigableRecharge
{
	type = integer, min = 7, max = 30, default = 7,
	page = MoreTraits, translation = MoreTraits_IndefatigableRecharge,
}
option MoreTraits.GordaniteEffectiveness
{
	type = integer, min = 0, max = 1000, default = 100,
	page = MoreTraits, translation = MoreTraits_GordaniteEffectiveness,
}
option MoreTraits.MartialScaling
{
	type = integer, min = 25, max = 1000, default = 100,
	page = MoreTraits, translation = MoreTraits_MartialScaling,
}
option MoreTraits.BatteringRamMartialCombo
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_BatteringRamMartial,
}
option MoreTraits.EvasiveChance
{
	type = integer, min = 0, max = 100, default = 33,
	page = MoreTraits, translation = MoreTraits_EvasiveChance,
}
option MoreTraits.EvasiveAnimation
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_EvasiveAnimation,
}
option MoreTraits.EvasiveBlocksPVP
{
	type = boolean, default = false,
	page = MoreTraits, translation = MoreTraits_EvasiveBlocksPVP,
}
option MoreTraits.ButterfingersChance
{
	type = integer, min = 100, max = 10000, default = 2000,
	page = MoreTraits, translation = MoreTraits_ButterfingersChance,
}
option MoreTraits.GraveRobberChance
{
	type = double, min = 0.1, max = 100, default = 1,
	page = MoreTraits, translation = MoreTraits_GraveRobberChance,
}
option MoreTraits.GraveRobberGuaranteedLoot
{
	type = integer, min = 0, max = 10, default = 1,
	page = MoreTraits, translation = MoreTraits_GraveRobberGuaranteedLoot,
}
option MoreTraits.ScroungerChance
{
	type = integer, min = 1, max = 100, default = 20,
	page = MoreTraits, translation = MoreTraits_ScroungerChance,
}
option MoreTraits.ScroungerItemChance
{
	type = integer, min = 1, max = 100, default = 10,
	page = MoreTraits, translation = MoreTraits_ScroungerItemChance,
}
option MoreTraits.ScroungerLootModifier
{
	type = integer, min = 10, max = 1000, default = 30,
	page = MoreTraits, translation = MoreTraits_ScroungerLootModifier,
}
option MoreTraits.IncomprehensiveChance
{
	type = integer, min = 1, max = 100, default = 10,
	page = MoreTraits, translation = MoreTraits_IncomprehensiveChance,
}
option MoreTraits.VagabondChance
{
	type = integer, min = 1, max = 100, default = 33,
	page = MoreTraits, translation = MoreTraits_VagabondChance,
}
option MoreTraits.VagabondGuaranteedExtraLoot
{
	type = integer, min = 0, max = 10, default = 1,
	page = MoreTraits, translation = MoreTraits_VagabondGuaranteedExtraLoot,
}
option MoreTraits.WeightPackMule
{
	type = integer, min = 1, max = 100, default = 10,
	page = MoreTraits, translation = MoreTraits_WeightPackMule,
}
option MoreTraits.WeightPackMouse
{
	type = integer, min = 1, max = 100, default = 6,
	page = MoreTraits, translation = MoreTraits_WeightPackMouse,
}
option MoreTraits.WeightDefault
{
	type = integer, min = 1, max = 100, default = 8,
	page = MoreTraits, translation = MoreTraits_WeightDefault,
}
option MoreTraits.WeightGlobalMod
{
	type = integer, min = -100, max = 100, default = 0,
	page = MoreTraits, translation = MoreTraits_WeightGlobalMod,
}
option MoreTraits.QuickWorkerScaler
{
	type = integer, min = 0, max = 100, default = 50,
	page = MoreTraits, translation = MoreTraits_QuickWorkerScaler,
}
option MoreTraits.SlowWorkerScaler
{
	type = integer, min = 0, max = 100, default = 50,
	page = MoreTraits, translation = MoreTraits_SlowWorkerScaler,
}
option MoreTraits.IngenuitiveLimit
{
	type = boolean, default = false,
	page = MoreTraits, translation = MoreTraits_IngenuitiveLimit,
}
option MoreTraits.IngenuitiveLimitAmount
{
	type = integer, min = 5, max = 95, default = 50,
	page = MoreTraits, translation = MoreTraits_IngenuitiveLimitAmount,
}
option MoreTraits.UnwaveringDamageBoost
{
	type = double, min = 0, max = 10.0, default = 2.0,
	page = MoreTraits, translation = MoreTraits_UnwaveringDamageBoost,
}
option MoreTraits.MartialWeapons
{
	type = boolean, default = false,
	page = MoreTraits, translation = MoreTraits_MartialWeapons,
}
option MoreTraits.AntiqueChance
{
	type = integer, min = 100, max = 10000, default = 1500,
	page = MoreTraits, translation = MoreTraits_AntiqueChance,
}
option MoreTraits.AntiqueAnywhere
{
	type = boolean, default = false,
	page = MoreTraits, translation = MoreTraits_AntiqueAnywhere,
}
option MoreTraits.ForgivingDeprived
{
	type = boolean, default = false,
	page = MoreTraits, translation = MoreTraits_ForgivingDeprived,
}
option MoreTraits.NonlethalAlcoholic
{
	type = boolean, default = false,
	page = MoreTraits, translation = MoreTraits_NonlethalAlcoholic,
}
option MoreTraits.SecondWindCooldown
{
	type = integer, min = 1, max = 30, default = 14,
	page = MoreTraits, translation = MoreTraits_SecondWindCooldown,
}
option MoreTraits.HardyEndurance
{
	type = integer, min = 5, max = 50, default = 25,
	page = MoreTraits, translation = MoreTraits_HardyEndurance,
}
option MoreTraits.SuperImmuneMinDays
{
	type = integer, min = 5, max = 60, default = 10,
	page = MoreTraits, translation = MoreTraits_SuperImmuneMinimum,
}
option MoreTraits.SuperImmuneMaxDays
{
	type = integer, min = 5, max = 60, default = 30,
	page = MoreTraits, translation = MoreTraits_SuperImmuneMaximum,
}
option MoreTraits.SuperImmuneFirstInfectionBonus 
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_SuperImmuneFirstInfectionBonus,
}
option MoreTraits.SuperImmuneWeakness
{
	type = boolean, default = false,
	page = MoreTraits, translation = MoreTraits_SuperImmuneWeakness,
}
option MoreTraits.QuickSuperImmune
{
	type = boolean, default = false,
	page = MoreTraits, translation = MoreTraits_QuickSuperImmune,
}
option MoreTraits.ImmunoChance
{
	type = integer, min = 0, max = 100, default = 25,
	page = MoreTraits, translation = MoreTraits_ImmunoChance,
}
option MoreTraits.ProwessGunsAmmoRestore
{
	type = boolean, default = true,
	page = MoreTraits, translation = MoreTraits_ProwessGunsAmmoRestore,
}
option MoreTraits.HoarderCompatibility
{
	type = boolean,
	default = true,
	page = MoreTraits, 
	translation = MoreTraits_HoarderCompatibility,
}
option MoreTraits.BurnedFireAversion
{
	type = boolean,
	default = true,
	page = MoreTraits,
	translation = MoreTraits_BurnedFireAversion,
}
option MoreTraits.BurnedDistance
{
	type = integer, min = 5, max = 50, default = 20,
	page = MoreTraits, translation = MoreTraits_BurnedDistance,
}
option MoreTraits.BurnedPanic
{
	type = integer, min = 1, max = 10, default = 1,
	page = MoreTraits, translation = MoreTraits_BurnedPanic,
}
option MoreTraits.BurnedStress
{
	type = integer, min = 1, max = 10, default = 1,
	page = MoreTraits, translation = MoreTraits_BurnedStress,
}
option MoreTraits.FastSprint
{
	type = double, min = 0, max = 5.0, default = 0.75,
	page = MoreTraits, translation = MoreTraits_FastSprint,
}
option MoreTraits.FastRunning
{
	type = double, min = 0, max = 5.0, default = 0.50,
	page = MoreTraits, translation = MoreTraits_FastRunning,
}
option MoreTraits.FastWalking
{
	type = double, min = 0, max = 5.0, default = 0.25,
	page = MoreTraits, translation = MoreTraits_FastWalking,
}
option MoreTraits.GimpSprint
{
	type = double, min = -5.0, max = 0, default = -0.25,
	page = MoreTraits, translation = MoreTraits_GimpSprint,
}
option MoreTraits.GimpRunning
{
	type = double, min = -5.0, max = 0, default = -0.50,
	page = MoreTraits, translation = MoreTraits_GimpRunning,
}
option MoreTraits.GimpWalking
{
	type = double, min = -5.0, max = 0, default = -0.75,
	page = MoreTraits, translation = MoreTraits_GimpWalking,
}